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Mad realms mad pack
Mad realms mad pack













mad realms mad pack
  1. #MAD REALMS MAD PACK MOD#
  2. #MAD REALMS MAD PACK UPDATE#
  3. #MAD REALMS MAD PACK PATCH#
  4. #MAD REALMS MAD PACK FULL#
  5. #MAD REALMS MAD PACK DOWNLOAD#

Even the Daeva, the race who remained neutral to the cruelest rulers of the worlds, could not stay quiet this time.įorgotten forces awaken. The winds of Chaos have permeated into every single plane, mortal or divine, and that was just one of the many signs.

mad realms mad pack mad realms mad pack

Crumbling over the multiple, fragmented realities of a world with thousands of destinies, and yet, a vast power is sweeping through them all.

#MAD REALMS MAD PACK MOD#

Mods that also change province ID numbers and modify the map have a chance at being incompatible, it entirely depends on how the mod you intend to use with Formables Expanded changed the way the province ID numbers.Change. Angevin Realm and Latin Empire have been removed since both have been added into the base gameįeel free to join my own Discord, the Silver Knight Keep if you want updates on when i make exact progress on the mods i work on!Īny other mod you use that utilizes the same tag letters (like HKC, NNC, KNM, etc.) for their nations will not be compatible with Formables Expanded.

mad realms mad pack

Buffed up most if not all national idea sets for the end game Chinese formables (Han, Xia, Shang, etc.) Revamped the national ideas of Lusong all around Localization touch-ups for the Tamazgha and Tir na Celtigh Mission Trees Forming Maghreb should now disable being able to form Tamazgha, Morocco, Tunis, and Algiers Forming Tamazgha should now disable being able to form the following: Morocco, Tunis, Algiers, and Maghreb Forming the Angevin Realm should now disable being able to form the following tags: France, England, and Great Britain AI France should now be able to see the decision to form the Angevin Realm

#MAD REALMS MAD PACK UPDATE#

No new formables were added in this update An informational event is now available in-game that you can take to learn more about historical aspects of various formables within the mod it is about half-way complete as of this update

#MAD REALMS MAD PACK FULL#

The first two full mission trees for Formables Extended are now available to play: Tamazgha and Tir na Celtigh constructive criticism is appreciated! Forming the Latin Empire no longer requires 500% Tolerance of the True Faith, but rather requires only 5% (or 5.0 when seen in-game) Thessalonica can now form the Latin Empire The official document for Formables Extended has officially been updated in full Testing out custom government reforms for two formable nations, Ezo and Jomon their government reforms do not have any unique mechanics as of yet Polabia (PBA) | Carantania (CTR) | Occitania (OCC) | Azarbaydjan (AZE) | Maluku (MLU) | Campadesa (CDS) | Rhineland (REN) | Kingdom of the Isles (KTI) | Sudan (SUD) | Thessaloniki (TSI) | Thessalonica (TSA) The official document for Formables Expanded will be updated later in July Forming Tamoyo has been fixed Koryak has been renamed to Kamchatka after extended consultation

#MAD REALMS MAD PACK DOWNLOAD#

There is now an official Formables Expanded Document [available to view and download so you can know exactly what nation forms what, and what are the major unique requirements to form certain nations.

#MAD REALMS MAD PACK PATCH#

Note: As of Patch 1.2, Formables Expanded is compatible fully with the new federation system introduced with the Leviathan DLC Patch Tir na Celtigh (TNC) | Tamilakam (TMA) | Illyria (ILY) | Selis-Qlispe, for Salish Culture (SQL) | Comancheria, for the Comanche tag only (CMN) | Apacheria, for Apache Culture (APC) |Dinetah, for Navajo Culture (NVJ) | Nehiyaw-Pwat for Cree and Plains Cree Culture (CRC) | Haudenosaunee, for Iroquois Culture (HDE) | Tamazagha (TMZ) | Latin Empire (LTE) | Meghalaya (MHY) | Hetmanate (HET) | Koryak (KCH) | Evenk (EVK) Angevin Realm (ANV) | Maghreb (MGB) | Russian Republic (RRR) | Wokou (WKU) | North Sea Empire (NSE) | Seven Council Fires, for Dakota Culture (SCF) | Anahuac (NUA) | Jomon (AIM), Ezo (EZO) | Lusong (PHI) | Council of Three Fires, for Anishinabe Culture (CTF) | Tamoyo (TMY) Belgium (BGM) | Beichao (BCH), Nanfang Zhi Di (NCH), Xibu Tudi (XBU), Dongbu Zhou (DOZ) | Xia (ZXI), Han (ZHA), Liao (ZLA), Shang (ZSG), Song (ZSN), Sui (ZSU), Wei (ZWE), Zhao (ZZH), Liu Song (ZLS) | Austria-Bavaria (AUB) | Jodo Shinshu (IKI) Hokucho (HKC) | Nancho (NNC) | Kenmu (KNM) | Somalia (SMA) | Lombard League (LML) | Lombardy-Venetia (LVN) | Fujiwara (FJI) | Taira (TAA) | Minamoto (MTO) | Huaxyacac (HXA) Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Welcome to Formables Extended! This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV.















Mad realms mad pack